53385-Open World Games Level Planning (Hangzhou) [China]


 

Roles & Responsibilities
Responsible The design of the big world and copy levels in the open world game, use the 3D engine to build the white model level and verify the feasibility
Establish the standard process of project level design and development, summarize the methodology, and promote the sustainable output of level design

Participate in the design and production of the big world gameplay, including but not limited to map events, monster layout, puzzle design, etc.
Follow up relevant user research and player experience, continue to iteratively optimize the design, and control final quality.
Qualifications
More than 3 years experience in game level design, at least responsible for the level design of one online mmorpg game or 3A console game.
Please attach your own independently created level work/game DEMO. If there is no related work, you need to complete the written test questions.
Have a strong interest in and deep thinking about the open world, be familiar with the design ideas of related games, and those with open world LD experience or 3A game level design experience are preferred.
Experience in using UE4 engine is preferred.
Have a good sense of teamwork and cross-position communication skills, have an innovative spirit, and be able to withstand pressure.


 

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